beginscendatascript;

//**TERRAIN**
begindefineterrain 122;
	import = 144;
	te_name = "Grassy Floor";
	te_which_sheet = 500;
	te_which_icon = 0;
begindefineterrain 123;
	te_which_icon = 1;

begindefineterrain 340;
	import = 125;
	te_name = "Raised Pool";
	te_which_sheet = 500;
	te_which_icon = 5;

begindefineterrain 421;
	import = 153;
	te_name = "Outdoor Trees";
	te_which_sheet = 501;
	te_which_icon = 0;
begindefineterrain 422;
	te_which_icon = 1;
begindefineterrain 424;
	te_which_icon = 3;
begindefineterrain 426;
	te_which_icon = 5;
begindefineterrain 427;
	te_which_sheet = 500;
	te_which_icon = 3;

begindefineterrain 423;
	import = 144;
	te_name = "Outdoor Bushes";
	te_which_sheet = 501;
	te_which_icon = 2;
begindefineterrain 425;
	te_which_icon = 4;
	
begindefineterrain 390;
	import = 125;
	te_name = "Crystal";
	te_which_sheet = 500;
	te_which_icon = 2;
 	te_can_look_at = 0;
 	te_anim_steps = 0;
 	te_shimmers = 1;
 	te_light_radius = 2;

begindefineterrain 391;
	import = 335;
	te_name = "Large Crystal";
	te_which_sheet = 500;
	te_which_icon = 7;
	te_second_icon = 6;
	te_anim_steps = 0;
	te_shimmers = 1;
	te_light_radius = 2;
	
begindefineterrain 175;
	import = 202;
	te_name = "Locker";
	te_which_sheet = 500;
	te_which_icon = 8;
begindefineterrain 176;
	te_name = "Locker";
	te_which_icon = 9;	
	
begindefineterrain 124;
	import = 125;
	te_name = "Sleeping dog";
	te_which_sheet = 500;
	te_which_icon = 4;
	te_can_look_at = 1;
	
begindefineterrain 429;	//Thanks Luz
	import = 268;
	te_name = "Fiery Portal"; 
	te_which_sheet = 505;
	te_which_icon = 4;
	te_second_icon = 0;
	te_second_icon_offset_y = -27;
	
begindefineterrain 430;
	import = 0;
	te_name = "";
	te_swap_terrain = 269;
	te_can_look_at = 1;

//ITEMS

begindefineitem 450;
	import = 56;
	it_name = "Vlad";
	it_full_name = "Vlad";

	
//**CREATURES**

//Strength = 6
//Dexterity = 6
//Intelligence = 8
//Endurance = 8
//All Weapons Skills = 4

begindefinecreature 240;
	import = 46;
	cr_name = "Trapped Shade";
	cr_default_script = "abilnpc";
	cr_level = 8;
	cr_default_attitude = 4;
	cr_ap_bonus = 2;
	cr_default_strategy = 1;
	cr_which_sheet  = 503;
	cr_immunities 0 = 25;
	cr_immunities 1 = 50;
	cr_immunities 2 = 50;
	cr_immunities 3 = 50;
	cr_immunities 4 = 0;
	cr_immunities 5 = 0;




